“We are in the 22nd century and the excessive consumption of mango juice has lead to the thickening of the methane layer
and the dearth of oxygen on Earth. Forced to find new means of life, mission SOSMultiXII seeks
a new orchard to enjoy. Join us in this rich visual and auditory experience filled with emotion,
that will leave you grasping your seat.”
Game developed for the 2018 MAD Game Jam. Made by a team of 5, I was responsible for the programming of some gameplay mechanics.
Small project with Arduino and Processing, which tracks peoples faces and points a laser to their eyes. Based on the concept
of the futility of things and the value that people give to the “formalities of life”. Me and
my partner used Processing to track the user’s face and with the firmata library, pass the values
to the servo motors connected to the Arduino.
This project came up after a failed attempt at making a popcorn blaster, which main goal was to point a cannon at people’s mouths and shoot a popcorn.
University project which asked for the development of a narrative and experimental web project. The objective for this work
was to create a web project that tried different menu formats and ways of navigating, that could
small narrative based on a man looking for his missing wife.
The game starts inside the home office of Matthew Forklift, the most acknowledged reporter in the city. We have access to his computer and his emails, and as we read them we unravel the story. In the end, we’ll have some choices to make, which will give us different endings.
Welcome To America
Another university project, in which we had to develop a small video game. The main goal of this was to learn the processes
of game development as a team. The group consisted in five elements, and I was responsible for
We decided to make a Crossy Road inspired game in Unity, with the theme of immigration, racism and the controversial happenings with Trump and the United States.
I was in charge of all the main mechanics and the UI and sound. The only thing I didn’t work on were the collision side checks (to certify that the player wouldn’t move to the place of a cactus/rock/etc…).
Big Fish: The Untold Tales
University project that consisted on developing a small interactive narrative based on a list of given films. Me and a colleague
of mine based our project on the film “Big Fish” by Tim Burton.
One of my first “adventures” with Unity and programming. I was responsible for the programming and my partner for the modelling and the level design.
We decided to make a small game which consisted on a character who wakes up in a hospital and has to find his way out by finding keys to the locked doors. After finding his way out he is taken to a forest which has a series of simbolic objects (related to the film), in which he also has to gather.
I have many other prototypes made, some of them in VR. I also made some animations, which you can check in my Vimeo profile.